By Anil Fernando
A novel and well timed primer to the 3DTV method chain from trap to display
This booklet examines all features of the 3DTV chain, from trap to reveal. It is helping the reader find out about the main matters for 3DTV know-how. It additionally offers with a platforms point appreciation of 3DTV structures, and an figuring out of the elemental ideas in the back of each one a part of the chain. on the finish of every bankruptcy, the writer presents assets the place readers can study extra in regards to the know-how coated (e.g. extra concentrated textual content books, key magazine papers, and key criteria contributions).
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Additional resources for 3DTV. Processing and Transmission of 3D Video Signals
Fine tuning of depth to eliminate stereoscopic artefacts that may occur during filming). However, there are a number of drawbacks associated with this representation. The disadvantages and possible solutions are as follows: The quality of the rendered stereoscopic views depends on the accuracy of the per-pixel depth values. Therefore, the effects of compression and transmission of depth maps on the perceived quality need to be carefully considered (see Chapter 6). Objects that are visible in the rendered left and right views may be occluded in the original view.
However, rendering using only colour views means that depth estimation must be performed at the receiver. Depth estimation errors can cause significant visual artefacts in the rendered video. Therefore, multi-view video itself cannot always provide good quality free-viewpoint rendering, particularly if the inter-camera baselines are large. Multi-View plus Depth (MVD) is an extension of both the multi-view video format and the video-plus-depth format. It consists of colour texture viewpoints and corresponding per-pixel depth map sequences.
Therefore, most space in this section is given over to the description of the depth-based formats, and multi-view formats. 1 Frame Compatible and Service Compatible Stereoscopic Video The first formats to be used in modern 3DTV systems will be stereoscopic, as this type of video does not require excessive transmission bit-rates, and is easier to capture than the other formats described in this section. All stereoscopic formats suffer from a lack of flexibility in terms of rendering. It is very difficult to change the users viewpoint, and to change the disparity between the views presented to the user.