Publication by way of Davidson, Alice Joyce
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Almost all items can be used in a sorcerous ritual, though if an inherently Flame or Darkness oriented item is used, the spell itself (and the caster) will be corrupted or turned by it. Raw Source Amount Available Essence Small (sack full) 4d4 Medium (barrel full) 5d6 Large (cart full) 6d8 Huge (cottage full) 7d10 Massive (castle full) 8d12 45 The final and most reprehensible source of power is that drawn from the sacrifice of living things. Blood magic in Shaintar is inherently evil; only thaumaturgists (not necromancers) can make use of it.
They can take an action to activate the chosen Power, which will last for the base Duration (3 rounds). They use their Spirit to activate the Power, and it only works when they are using their chosen fighting style. At this point, the paladin’s fate is sealed. He will die at the end of the scene. However, he gets the following immediate benefits: Note that Confusion works a little differently; it has no Duration, and the Master of Forms uses his Fighting to activate it. If he chooses to affect two targets, the roll is at -2, and it’s -4 if he tries for three targets.
41 Rending Rank: Heroic Essence: 5 Range: Smarts Duration: Instant This grotesque Power uses raw force to squeeze, pull, and tear internal organs, bones, and other vitals. A good attack can kill a foe in one quick blast, leaving nothing but a mangled pile of bleeding flesh and busted bones. Regardless of the specific effect and reaction, the attack is an opposed roll between the caster’s Arcane Skill and the victim’s Vigor. Success inflicts 1d6 damage, with an additional 1d6 damage per raise, up to a maximum of 3d6.